The project, Lotus Pond came to be with an idea to exploring lighting and cinematic shots in Unreal Engine 5.6 as part of my first big project inside the real-time game engine. All elements of this scene are kitbashed from the Fab Marketplace, with me customizing their textures, size and placement. I placed a statue in the centre of the composition, focusing on symmetry and leading lines to bring out the emphasis on the centre. I playing with the volumetric fog settings, giving it a dull green and vibrant gold color. I also explored the implications of the lights and shadows against the arches, giving a beautiful mosaic pattern on the pond. I eventually opted on keeping the lighting simple, effective but magical, adding in a subtle Niagara system throughout to bring out the magic. I wanted to focus on the mood and the feelings generated by this piece, to highlight the serenity, stillness and calm of the devoid of faeries environment.
I wanted to created a world wherein after humans have perished, tiny faeries have taken over an old lotus pond once used by humans. They have co-opted this garden space, creating societies and cozy spaces in these tiny nooks and crannies; on the steps and in the greenery. They have adapted to the mess the humans left behind, building and living over daggers, treasure and gold left behind. Through these shots I wanted to bring forth the juxtaposition of these tony beings living in a human environment; and how seemingly small spaces have a rich and vibrant ecosystem.
Lotus Pond Render